Profile

healingmirth: (Default)
healingmirth
healingmirth: Delahoy from the Unusuals, unimpressed (unusuals - delahoy)
[personal profile] healingmirth
Wall Street Journal:
Only in Japan, Real Men Go to a Hotel With Virtual Girlfriends

Dating-Simulation Game a Last Resort For Honeymoon Town and Its Lonely Guests

"In the first month of the city's promotional campaign launched July 10, more than 1,500 male fans of the Japanese dating-simulation game LovePlus+ have flocked to Atami for a romantic date with their videogame character girlfriends.

The men are real. The girls are cartoon characters on a screen."

I am wearing my not-judging hat, I swear, but this makes me viscerally sad.

In news that is related to this? I can't read fic where one of the (humanoid) characters is reimagined as a robot. I seem to be okay with Tony/Movie!JARVIS so far? But Lovebot prompts and the like make me so, so, SO sad, I can't even.

I still sort of want to write that story where Matt makes a John McClane AI to keep him company, but that will either end in literal tears or in actual McClane showing up to fuck some sense into him.

Date: 2010-09-04 07:43 pm (UTC)
kitewithfish: (spectacular spider-man;harry osborn;gree)
From: [personal profile] kitewithfish
hmm. I mean, I suppose it's a recognition that when guys with enough money to afford video games will often play them when depressed and lonely, and someone was able to market to that group...

But to a certain extent this seems like it might be a step up from Real Dolls. There's a simulacra of interaction, and I'm getting the feeling that the game is less about sex than relationships. But I'm not actually sure if that's a step up or a step down, really.

Go-go Gadget Analytical Hat!- It kind of seems to fit into a larger trend of people feeling disconnected from each other and finding other avenues to meet their emotional needs. I'd be less freaked out if it were constant IM'ing with strangers, but it might stem from similar things.

But still a nice boost for the local economy.

Date: 2010-09-04 10:46 pm (UTC)
kitewithfish: (Default)
From: [personal profile] kitewithfish
Well, I understand that there are some aspects of Japanese life and etiquette that are still firmly rooted in the ideology of woman=commodity, but I can't make a claim that there's a culture out there of which the same cannot be said. It's beside the point, and I'm certainly open to admitting my knowledge to be anecdotal.

That thought did enter my mind, about which kind of fantasy we'd prefer people to be constructing: one of apparently positive social values or one of (possibly) destructive fantasy. The problem is, that both the girlfriend video game and Final Fantasy (or what have you) are both fictions. One looks a little closer to exterior reality, but several of the men in that article seemed to enjoy the aspect of a video-game woman they could shut up at will- a clear fantasy about a relationship that would probably drive many women away if the gamers were acting it out in real life.
It's more common for video games to build worlds where violence and law breaking are allowed, but this is a game that allows the breaking of the rule of personal interaction and respect. Is it easier to delineate your behavior between the game and RL if the game is clearly a fiction, or harder?
(Vaguely thinking of http://henryjenkins.org/2010/04/choose_your_ficitons_well.html but not in any particular way.)

Not going to lie, I think the idea of getting women to play video games with men for money is really kind of offensive to female gamers, but as long as the employees are treated with respect and paid fairly, I don't really think I care. The comparison from the article you mentioned, tho, I think would be more apt if the women in question were "hostesses" of the Japanese style who are paid to sit around and talk to men in bars.